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February 28th, 2012, 08:42
Originally Posted by JDR13 View Post
Animals don't attack you without warning, and you generally have to antagonize them for a period before they charge you. I like how they make that distinction between the animals and the monsters who attack you on sight. Most games just use an ai where anything you can fight simply makes a beeline towards you as soon as you're within a pre-determined range.
That is one of the great little touches that other long standing series in the genre have finally caught up with in their latest iteration

Originally Posted by JDR13 View Post
Risen 1 did have an issue with variety though. It seemed to me like the bestiary wasn't as large and "mixed" as PB's older titles. I think we'll see a larger range of animals and monsters in Risen 2.
Yep and they seem to have really gone crazy with some chimeric creature design this time around. I have always been a fan of PB's creature design so I am eager to see what they have in store for us this time and how the new designs work on the gameworld.
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