Baldur's Gate - BaldursGate.com Stirs Awake
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February 29th, 2012, 11:06
There's no way they're going to re-render everything with new assets if they're not also remaking the game in a significant way. It would be way easier to cash-in on just upping the resolution and fiddling a bit with the interface and stuff.
We'll see, I guess.
But I'll eat my hat if this is Baldur's Gate with no change except redone and up-to-date art.
If it IS something significant, then my guess is that it's a 3D engine upgrade with an interface/AI overhaul.
About the widescreen mod - I just run it at 1280x720 on my 1920x1080 monitor. It's slightly blurry - naturally - but it's an excellent compromise. You could also just run it in a window - but I've never been a big fan of that way to play.