RPGWatch Forums - View Single Post - Mass Effect 2 - Why the Final Boss Sucked (and Why It Doesn't Matter)
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March 5th, 2012, 21:24
By focusing on the dynamics of the team the player had assembled and strengthened over the course of 30-40 hours of play, the final battle made use of the full RPG party in a way no other role-playing game has ever accomplished.
Really? Or is this just more ME hype?
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