Mass Effect 2 - Why the Final Boss Sucked (and Why It Doesn't Matter)
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March 5th, 2012, 23:16
Originally Posted by
Really? Or is this just more ME hype?
Agree with your (implicit) observation that there's a certain amount of hype here. As I recall the actual number of NPCs that can be controlled here doesn't come close to the full RPG party.
— NPC selection criteria for success or failure of the final battle boils down to six (or maybe eight) NPCs (leader of first team, leader of second team, Sheps two companions, the duct crawler, and NPC to accompany survivors).
You don't really even see most of the above NPCs (or the rest) in action as I recall.
The finale of DA:O, on the other hand, similarly used the entire RPG party, and allowed the player to control more of the NPCs (and use their unique player-chosen specializations) during various portions of the finale battle.
Different games and different choices and impacts, but both made use of the entire RPG party.
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