Mass Effect 2 - Why the Final Boss Sucked (and Why It Doesn't Matter)
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March 6th, 2012, 03:51
No, it actually wasn't hyberbole. At least I can't think of any RPG that did something like this. Here's what went on:
First you had your flight in to the nasty alien area. As you fly in, the aliens throw nasty things at your ship. If you've been paying attention to the characters' needs and letting them make improvements to the ship then you'll be fine. If not, some of the characters are going to get killed before you even get started.
As you go through the levels you need to pick out characters who will come with you and who will split off to take care of special jobs. Pick the wrong characters and more people die. (I'm still not real sure what exactly counts as a 'wrong' character. It isn't just their specialties that count. It may be how much play time you gave them or dialog choices you made earlier in the game.)
It's actually possible to get everyone, including Shepard, killed at the end of the game.
As far as I know, this type of end game is unique. I don't know if it was all that fun to pick perfectly good characters to do various jobs then having them get killed anyway but it DID make the end of the game far more emotionally powerful. I had three coffins at the end of my game that were there because of my choices - and a bunch more that were still alive because of my choices, too. The way that was played up in the CGI and in the music was extremely well done.
And that's Mass Effect's biggest strongpoint. The stories in Mass Effect and Mass Effect 2 are pretty good but it's the story TELLING that makes these games great.
I smell a… wumpus!?
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