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March 6th, 2012, 03:51
No, it actually wasn't hyberbole. At least I can't think of any RPG that did something like this. Here's what went on:


It's actually possible to get everyone, including Shepard, killed at the end of the game.

As far as I know, this type of end game is unique. I don't know if it was all that fun to pick perfectly good characters to do various jobs then having them get killed anyway but it DID make the end of the game far more emotionally powerful. I had three coffins at the end of my game that were there because of my choices - and a bunch more that were still alive because of my choices, too. The way that was played up in the CGI and in the music was extremely well done.

And that's Mass Effect's biggest strongpoint. The stories in Mass Effect and Mass Effect 2 are pretty good but it's the story TELLING that makes these games great.
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