RPGWatch Forums - View Single Post - JA: Back in Action - Changelog for the first Major Update
View Single Post


March 6th, 2012, 14:16
There is no fog at the moment. You can see all buildings and all enemies when you enter the map.
After a lot of user complaints bitComposer has apparently decided to put FoW back in. It was cut out around Aug/Sept last year. Personally I don't miss it. The maps are quite big. I'm not interested in having to reload more often (no save during combat!) or exploring many kČ of absolutely nothing just to find the last missing enemy.

This patch improves more than a dozen small annoyances, assuming it really includes all mentioned features. Minor stuff of the kind which costs you 2 mouseclicks more (wrong merc selected after inventory closed) or costs you several minutes on every map (looting). The armour thing is quite a big change. So far you can hardly buy kevlar vests fast enough to keep everybody well protected.

The only thing I miss on the list is a group inventory.
Gorath is offline


Gorath's Avatar
Prime Evil
RPGWatch Team
Original Sin 1 & 2 Donor


Join Date: Aug 2006
Posts: 7,882
Mentioned: 1 Post(s)