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March 24th, 2012, 21:10
Originally Posted by rune_74 View Post
Well, I don't see the social plan they have as bad as some of you do….
shocking… these ideas would fit in perfectly on an ipad, however.

Originally Posted by rune_74 View Post
Mod tools would be great, making fun of NWN tools shows you have a distinct lack of any knowledge of what came from that.
What came from that? You mean by far the worst single-player campaign in an RPG that Bioware has ever released? Not really the best example to use for defending mod-tools.

Originally Posted by rune_74 View Post
Look at the mod tools for the elder scrolls games have done, as well as the fallout games. Silly to hinder that.
Now here's a better example . The key is not to build a game that requires mods to be half-way enjoyable, or to half-ass the regular campaign as an afterthought in order to encourage amateur modules like NWN. If mod-tools are just a method to customize or expand on the solid base of the game ala Elder Scrolls/Fallout, then mod tools are great, and they don't require too much effort to implement. This would be a much better way to create a "social, community-shared" aspect than the silly ideas being tossed around by Fargo.
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