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April 4th, 2012, 13:26
Any lack of 'non-combat' skills is pretty forgiveable. I mean, we know what type of game we're getting here, right?
It's not like its antecedents had much in that regard. If there had been a bunch of non-combat skills that would have been counter to expectations, surely.

Edit: the reviewer mentions trap finding and lock picking specifically as omissions. Common, true. But not necessarily compulsory.
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Last edited by Shagnak; April 4th, 2012 at 13:45. Reason: drunk
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