Legend of Grimrock - Review @ GameBanshee
View Single Post
April 4th, 2012, 13:26
Any lack of 'non-combat' skills is pretty forgiveable. I mean, we know what type of game we're getting here, right?
It's not like its antecedents had much in that regard. If there had been a bunch of non-combat skills
would have been counter to expectations, surely.
Edit: the reviewer mentions trap finding and lock picking specifically as omissions. Common, true. But not necessarily compulsory.
Proud leader of the
All your shit games are belong to us
Last edited by Shagnak; April 4th, 2012 at
. Reason: drunk
Join Date: Oct 2006
Location: New Zealand
Mentioned: 1 Post(s)
View Public Profile
Send a private message to Shagnak
Find More Posts by Shagnak