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April 4th, 2012, 19:25
Originally Posted by fadedc View Post
Yeah but the older games that it's based on didn't have any non combat skills either. I think people just tend to remember the older games as having far more depth then they actually did.
I'm not expecting a game coming out in 2012 to not evolve design from 1988 - but perhaps that's my failing.

I think I'm pretty well informed regarding the genre in question, as it used to be my favorite one - and I'm developing my own game in it.

Grimrock looks like a beautiful throwback - but that doesn't mean it couldn't have had much more interesting game mechanics. It would be pretty easy to implement, I'd say.




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