RPGWatch Forums - View Single Post - Wasteland 2 - Update #8, More Areas, Mod Possibilities
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April 5th, 2012, 14:38
I think I understand what some guy above meant by "DLC vibe". Fargo is starting to sound like a pushy salesman getting us to part with yet another buck for an upgrade that we kinda expected to come with the basic product we just purchased…
Maybe this is the way to maximize fundraising, but it's certainly not the way that ensures gamers like me will continue to embrace the Kickstarter model, but rather a shot in the foot for it. In the future, I'm going to expect a clear statement on what exactly (or thereabouts) the basic kickstarter funding is goint to pay for and what is likely to be added at further stages before I part with my money. Yes, that means I'll be more sceptic and probably less large when the next project comes by. A sham, really.
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