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April 5th, 2012, 16:56
Originally Posted by azarhal View Post
You need to factor in inflation and wage increase, so it's not really comparable.

Dragon Age: over 20 millions easy. EA financial chief said in 2010 that they don't do AAA games under 30 millions (include marketing/translation).
Risen/Divinity 2: One of these two cost ~6 millions (or maybe both or was it Arcania?). Might not include marketing/VO/translation, because it was a dev who gave the number and not the publisher.

The biggest % of a game budget is the salary. Let say the average salary for somebody who work on video games is 50k (generous number), you need to double this in term of expense for the company (advantages, materials, locals, etc): so 100k per employee.

This mean that a 10 men team will cost about 1 million per year.
Wasteland 2 probably won't need as much marketing costs as FO2 (3million), or so I hope. I guess that compensates for the inflation.
Fargo said that they could still make a great game with 2m, but they'd have to work 12 hours (or more) a day, undergo a lot of pressure and…
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