RPGWatch Forums - View Single Post - What Makes RPG Combat Good? @ Joystiq
View Single Post


April 7th, 2012, 13:38
Originally Posted by tomasp3n View Post
The obvious answer is of course turn-based.
Unlike you, I approbate real-time combat because of it's more activity but generally I think it isn't a principle and depends on your taste.
Vahid is offline


Vahid's Avatar
The One


Join Date: Mar 2012
Location: Iran
Posts: 37
Mentioned: 0 Post(s)