What Makes RPG Combat Good? @ Joystiq
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April 7th, 2012, 16:00
I think the type of combat style really depends on the game. Take any game and change the style from real time to turn based or vice versa - would it be better that way or did the combat style fit the game the way that it was?
My favorite real time combat was the system used in Ultima Underworld. It felt more natural than anything else I have used since then. You would move the mouse forward to thrust your sword, sideways to slash, and back to cleave. As much as I loved the turn based Ultimas, this real time style fit the Ultima Underworld series.
Last edited by Xian; April 7th, 2012 at
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