RPGWatch Forums - View Single Post - What Makes RPG Combat Good? @ Joystiq
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April 7th, 2012, 18:15
What makes RPG Combat good is variation. The fewer actions you have access to the more repetitive it gets. I recently finished Legacy and Dungeon Master. The variation in theese games are slim. This become more obvious the more monsters that are thrown in which happens in each expansion. Games like Baldurs Gate never got boring because every situation had plenty of choices and plenty of strategies.

Monster vulnerabilities, various areadamage, manaconsumption, limited resources, area properties to take in consideration etc.
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