RPGWatch Forums - View Single Post - What Makes RPG Combat Good? @ Joystiq
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April 7th, 2012, 18:40
Originally Posted by sakichop View Post
"Responsive pace means that when you press the button to have something happen, that thing happens quickly."

Oh yeah, that's called the awesome button. Right?
Precisely my thought when I read that retarded piece.

Good RPG combat = anything that uses primarily your brain
Good other genre combat = anything that uses primarily your reflexes

"Journalists" that need "responsiveness" in an RPG clearly don't appreciate what differentiates it from other genres.

RPG mechanics = more abstract, player works on rules and information, CPU determines if attack hits
Other genre mechanics = less abstract, player works with visual cues, GPU determines if attack hits
Gaxkang is offline




Join Date: Feb 2011
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