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April 9th, 2012, 06:55
For me it is more the disaster of ME3, than DA2. In both games, the "hero" was not making ANY change in the result of the end. In ME3 and DA2, the player was just a witness of things. His influence on the result was, a few details, zilch. I profoundly hated that. In a RPG I want to feel my heroic or villainous actions made a difference. Something that reflects my doings in a positive way. Both in ME3 and DA2 in the end the world went apeshit. So I might as well have done nothing as Hawke or Shepard. That was what I felt was very, very wrong about these two games.
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