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April 11th, 2012, 10:27
Huh, I wouldn't even give it an A. To me it's decent at best. Why?

Three classes, few choices. Way inferior to for example Neverwinter Nights 2 which utilize the 3,5 rules of D&D, which are bloody brilliant. Harder to balance of course, but oh them wonderful choices.

Combat was pretty ok, but I would have liked to see more tactical depth instead of spamming certain abilities.

Scaled enemies. I HATE scaling with a passion.

The story was so-so, I thought it started off great but lost interest towards the end.

I want to be able to choose my party, not just who I go into battle with but with who I travel. It increases replay value and simply makes the game more interesting. I don't want followers forced upon me. It works alright in Mass Effect, but that's a halfbreed. DA:O was supposed to be the spiritual successor to Baldurs Gate, a full-blown hardcore party RPG.

To me, it failed utterly in that regard. I actually think I would have enjoyed it more if they'd never mentioned anything about Baldurs Gate in their advertising.
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