RPGWatch Forums - View Single Post - What Makes RPG Combat Good? @ Joystiq
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April 11th, 2012, 16:38
Originally Posted by Alrik Fassbauer View Post
*Alrik drops in*

Why do RPGs have to have combat at all ?

*Alrik drops out*
At the risk of sounding like Hepler, I'd be quite OK if there was an "autoresolve" button (a la Medieval Total War campaign) *provided* that a) the autoresolve was based on build/tactic choice (as opposed to what Hepler wanted, ie an auto-win/fast forward) and b) the story was top notch and c) a core non-combat gameplay aspect was very strong. Just an interactive movie on its own probably wouldn't float my boat.
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