RPGWatch Forums - View Single Post - Wasteland 2 - Update #8, More Areas, Mod Possibilities
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April 11th, 2012, 16:38
Originally Posted by crpgnut View Post
I'm curious about the hype effect too. The people that are pumped on the game right now, will they still be pumped in 2 years?
That is irrelevant, the people who are hyped right now have already paid for the game. Just being the 2nd big Kickstarter-funded game will ensure its eventual launch will be hyped and publicized.
Originally Posted by crpgnut View Post
Also, let's say that Wasteland uses an engine that is already a year or two old. That means it'll be up to 5 years old on release.
What effect will that have on new purchasers? I remember Might and Magic 8 tanked in sales compared to 7 and part of this was aged-engine related.
I wasn't aware that any game could launch with a cutting edge engine. All games have development cycles. Many niche (not indie) games have lower budgets than Wasteland 2 will have and don't have cutting-edge graphics, yet sell plenty of copies.
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