Yeah, so the interesting things: Runic have locked down all the content, and are now just polishing things to a mirror sheen. And that sounds like a lot of content: Schaefer boasts that by the time you’re through the first two thirds of the first act, of which there are three, you’ll have seen as much content as there was in the entire run of the first game. Extending that are three major hub cities and day/night and weather cycles affecting the overworld, of which is promised a “vast” randomly generated map with random events, as well as all the randomly generated dungeons in which to collect all that randomly generated loot. Mmm, aren’t procedurally generated things tasty. Thank goodness it’s a good source of nutrition.