Originally Posted by Nerevarine
Ok, let me be simple for you then:
Assassin's Creed: A lot of platforming from a 3rd-person perspective. No true stealth/sneaking system, only fighting. No multiple solutions to resolve quests - just do what the game forces you to do.
Batman: A very-well made action game(s) but with extremely linear level design and scripted sequences. Rather than have a choice, you are forced to either be stealthy or take an all-out combat route based on what the game is forcing you to do at the time, with very clearly defined stealth and action sequences.
From what has been revealed about Dishonored, it won't be like either of the above. The atmosphere also seems to be highly unique. What exactly isn't creative here?
And Assassin characters are played out? Based on what? The fact that only a few games have ever used such a premise? It's actually a seldom used plot device, and one that is very refreshing compared to the usual "hero with a destiny" or "born with magical powers unseen for a thousand years" or "fulfill the ancient prophecy" ideas.
There's just so much wrong with that statement I don't even know where to start…so a good argument is one that isn't fleshed out or articulated at all? You must hate reading books .