RPGWatch Forums - View Single Post - Obsidian Entertainment - Interview @ The Critical Bit
View Single Post


April 19th, 2012, 12:31
I feel that same way.

I hate the shift towards this repetitive dialogue structure. In Dragon Age Origins it was a pleasure in reading and absorbing each dialogue option.

But in DA2 it is just a repetitive structure of tones throughout the whole game. I felt so unengaged from it. I don't understand why it is so popular. I prefer the nuance and feel of natural conversation. Rather than going through hundreds of conversations choosing diplomatic, witty or aggressive.

I got no pleasure out of anything Hawke or Shepherd said. I only liked dialogue from the other characters like Mordin. They did not have that rigid structure to their thoughts.
SeanM is offline




Join Date: Aug 2009
Posts: 37
Mentioned: 0 Post(s)