Let’s see. The concept of High Fantasy bugs me. I’d love to take a high fantasy game, fuck it up and then dump the wreckage in a player’s lap to experience. This probably also explains my desire to knock cupcakes and ice cream cones out of kid’s hands.
Conversation mechanics also bore me and frustrate me. I feel like dialogues have been devolving as time goes on, and the idea of being placed in a paralyzing face-to-face conversation with limited interactivity doesn’t seem to be the way to move ahead with this system.
What else: Handholding.
I’ve been part of at least three that have been canceled (Van Buren/Fallout 3 at Black Isle, BG3 at Black Isle, and the most recent game at Obsidian, although I wasn’t working directly on that outside of reviewing design elements).