RPGWatch Forums - View Single Post - Risen 2 - Temple of Air Confirmed
View Single Post


April 20th, 2012, 14:50
I can't figure out what makes it efficient, if at all, since it seems to be the same amount of polygons only that the size (not poly count) of the model itself shrinks and gets bigger as you approach. They're using Speedtree and it has a really nice, built-in LOD system. I really hope it's a bug that they intend to fix.

And no it's not fixed yet according to Brother None on the RPGCodex forum, he has a review copy.
vurt is offline


vurt's Avatar
Serial Modderer


Join Date: Apr 2011
Location: The land of rape and honey
Posts: 2,056
Mentioned: 1 Post(s)