RPGWatch Forums - View Single Post - Risen 2: Tweaks & Tuning
View Single Post


May 3rd, 2012, 10:53
Originally Posted by JDR13 View Post
What you originally said seemed pretty clear. You stated that NPCs were popping in at a "few meters". Perhaps a bit of unintended exaggeration?
Guilty as charged I do that some times to get a point across as you might have noticed.

Originally Posted by JDR13 View Post
With view distance set at the highest level in the menu, and no ini tweaks, NPCs are visible from a good distance. I can actually see them appear if I'm looking hard enough, but the length is far enough that I rarely notice it.
Its all a matter of tolerances. If I can change it in a game I will not hesitate…

Originally Posted by JDR13 View Post
Anyways.. it's no big deal. I think some people are a little overly concerned with relatively minor details in this game. I've been having too much fun playing to even bother messing with addtional tweaks. The only thing I did was increase the speed of the Y-axis for my mouse.
I believe the initial tweaking proposed by HiddenX is indeed necessary to enjoy the game imo. Distances were way too conservative and it was noticeable and distracting…

What I am doing on the other hand is overkill but I like fooling around a bit with that stuff before starting to play (when I eventually manage to get around to it ).

I do procrastinate a bit too much on this one but that has nothing to do with how the game looks (rather fine) or performs…
JonNik is offline


JonNik's Avatar


Join Date: Oct 2006
Posts: 1,734
Mentioned: 0 Post(s)