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May 10th, 2012, 21:49
Not been convinced.

The combat system seems to be random. Same implementation of combat routines lead to different outcomes.

Another point: it looks like it is purely stats against stats. Playing a heavy armoured character and after cornering a light armoured NPC, the hit chances were not increased compared to when the same NPC had 7 seven cases free.

Not against turn by turn combat but the system should not be frozen in the past and should improve on its own.
ChienAboyeur is offline




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