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May 11th, 2012, 18:01
Ok… I finally got it working. Thanks!

Looks really good. I mainly just wanted to get rid of that effect where the high quality mesh would wash over the low detail area. Performance seems good, but I obviously didn't play for an extended period.

It's odd how some obects are really far out while others pop-in closer. Like if I run towards Lester's location at the beginning, certain things around the fishing hut will noticeably pop in as I get closer. Is there a value that affects those kinds of objects? I wonder why all objects wouldn't be tied to the same value..
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