RPGWatch Forums - View Single Post - Legend of Grimrock - Jeff Vogel on Design Space
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May 12th, 2012, 15:39
Originally Posted by darkling View Post
Says the guy who releases essentially the same game every year.
But that's his point. He can do that because his engine allows to tell a relatively wide range of stories and can create a varied range of scenarios that work for a number of games. I don't know his games well enough to judge whether his incremental engine upgrades have really expanded the gameplay elements over time.
I also think that the Legend of Grimrock engine could be upgraded in a number of ways that would allow an increase its design space (e.g. with a solid dialog system).
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