RPGWatch Forums - View Single Post - Legend of Grimrock - Jeff Vogel on Design Space
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May 13th, 2012, 19:21
Originally Posted by GhanBuriGhan View Post
But that's his point. He can do that because his engine allows to tell a relatively wide range of stories and can create a varied range of scenarios that work for a number of games.
Yeah, like grid based first person blobber engines haven't been used to do exactly that in the past…

Are you saying that say Lands of Lore, Ishars, Dungeon Masters, Wizardries, Might & Magics and Anvil of Dawn are in any way inherently more similar to each other than the stuff Vogel realeases every other year?
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