Obsidian Entertainment - MCA on Quest Time Limits
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May 19th, 2012, 00:17
I don't know about others but I hate timers on quests. I can deal with it if they are either A) optional quests and not part of the main plot line or B) They are fairly short and finite quests. For example ME games did a few timed quests and those were fine.
While I like the idea of having real consequences for not finishing a quest (i.e. got to reach that town by tomorrow or the army of monsters will attack it … two years later I show up and rescue them) I also know it can remove any desire to explore, goof around or otherwise enjoy the game.
I have deadlines coming out my butt at work. I have tons of deadlines and daily/weekly chores I have to do at home. I don't want that stress and hassle in my entertainment.
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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