RPGWatch Forums - View Single Post - Obsidian Entertainment - MCA on Quest Time Limits
View Single Post


May 19th, 2012, 03:17
The timer in fallout 1 gave a nice sense of pressure though. The whole 'gaming how I want without consequences' thing just weakens things in my opinion. If you hear that raiders have just kidnapped some farmers and then go off for a game month to explore instead, you really shouldn't expect those raiders to have kept their hostages alive for all that time. It's even worse in those JRPGS where the end-boss has risen his castle of doom and is about to enact his world-ending plan, and instead of worrying you're off breeding gold chocobos or gathering the elements of light so you can get the Maser Sword instead.
Avantre is offline


Avantre's Avatar


Join Date: Mar 2012
Posts: 152
Mentioned: 0 Post(s)