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May 19th, 2012, 07:58
I remember this topic coming up in a team meeting or two, and though I had nothing to do with the original concept of the time limit, I was always in favor of it. It made sense to me and instilled a harshness to the atmosphere that wouldn't have been there otherwise. That is what I think we as a team all agreed upon: this game needed to constantly demonstrate that it was set within an unforgiving environment.
Then again, I am also a huge fan of the Realms of Arkania series which would punish players mercilessly for forgetting things like blankets or eating utensils.
Perhaps it's a good thing I have gotten out of the industry. Nobody is a glutton for punishment anymore; I would have no idea how to appeal to today's gamer and still create something I'd want to play myself.
Besides, nobody lets artists into design meetings anymore.
Michael Dean is offline

Michael Dean



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