Obsidian Entertainment - MCA on Quest Time Limits
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May 20th, 2012, 02:16
I like timers on things like dialogue (like in Alpha Protocol & the Walking Dead game). Those are fine. They add urgency and (at least in those two games) what you choose actually has an effect on the game world outside of that one quest/dialogue.
But for the main overarching quest of the game, as in Fallout? Screw that. Annoying as hell. Individual timed quests fine…the whole friggin game…not so fine.
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