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May 24th, 2012, 19:30
Originally Posted by Fantasm View Post
All the gnashing of teeth over the online requirement is really getting tiresome.

Look, early on this development team made the unilateral decision that Diablo was, at it's core, a multiplayer game. From that moment on, all design decisions centered around that basic pillar. And it's inarguable that the online-only requirement provides huge, huge, HUGE benefits to the people who enjoy playing Diablo in a multiplayer setting. Playing with my friends has never been easier or more fun.
Maybe. Not my case. I cant see how online multiplayers games can be played but by being online. Players who can lan are scarce and well, that is one possibility given by the Internet.

So yes, online only requirement is somehow a told when one thinks of MU gaming.
Especially when it comes to PC when sharing the platform is not common.

So yep, MU has to be online. Hard to argue otherwise for now.

What next? PC gaming happening on PC platform?

I know many here would disagree with the emphasis on multiplayer enjoyment, and the subsequent priority shift in game features that happened because of it. But the reality is that the title of this game may as well be, "Diablo 3: Single Players Need Not Apply." Sure, you can do it, but even the huge Diablo fan in me has one simple question: Why?
Does the game contain a campaign, a SP mode? If so, then resources were misallocated as by your say it is supposed to be a single player need not to apply.

You might have had more content for the same price if they had forsaken the SP side.
What amuses me is the uproar this causes in the hardcore RPG community, who generally aren't interested in multiplayer, and ironically are usually some of the biggest critics of Diablo to begin with! I can remember vividly many of the flame wars that surrounded Diablo 1 & 2 in their prime, about whether they were really RPG's, about how Diablo ruined the RPG genre, and about how nothing could be more boring than simply clicking on things in a pretty world to advance through a game. And to be honest, I agree with a lot of this. At least as it pertains to the single-player experience. It really is kind of a pointless endeavor
That would mean that Diablo was a RPG, which it was not.

Whatever, so far, games can be played SP or not. Requiring online connection for any SP game is the trouble, not Diablo in particular.

So in the end, I really don't see the need for all the fuss about what Blizzard has done here. Many here have clearly seen where Blizzard has placed their emphasis, and have chosen to sit this one out. And that's totally cool, more power to you. It's not like we have a shortage of RPG games to play.
They could as well have made Diablo 3 a multiplayer game only. Which would have cut down the controversy. And would have allocated more resources to the MU developpment.
I'm having fun with D3 for what it is: A multiplayer RPG-lite game that I can play and have a good time with my wife, my daughter
You live in the same house? Because being forced to go through an Internet connection when the other players are just next to you, that is one of the most wonderful things ever in terms of performance.
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