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May 24th, 2012, 22:46
I wouldn't go that far. You still gain experience by killing enemies and completing quests. You still level up (skill points automatically assigned similar to how Sacred handled it) and gain significant powers as you gain levels. You still sort through insane amounts of gear that all enhance your characters in different ways. Maybe it's better to call this an Arpg rather than an aRPG, but both are still involved.

It has just as much of a RPG feel to me as Oblivion did. While more story, quest varieties, and leveling options were present there, at least in Diablo I can go back and smite enemies after I have gained new gear without worrying about level scaling.
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