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May 25th, 2012, 03:37
Hehe, you are of course correct there. Technically there are billions of combinations, but that's true with skill trees as well, when in reality you usually only see a few viable builds. But my original point definitely holds, that I see way more variation in mid level characters then I ever did in skill tree ARPGs. When i run into someone with the same level and class, it's common for us to have 0 abilities in common.

I haven't played the monk, but I actually find the wizard abilities to be pretty exciting. There are definitely way more abilities that I would like to have then I actually can.

Originally Posted by Drithius View Post
While I don't think every character will play the same at 60, a "billion possible" character templates is laughable.

Additionally, by and large, a lot of the abilities are lackluster, at least on my monk; I have often found myself struggling to settle not on which abilities I like most, but on which I dislike least.
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