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May 25th, 2012, 12:00
Originally Posted by ChienAboyeur View Post
First, it changes nothing. 1cent is still one cent too much. That is transfer of wealth from players who are not interested in these features to players who want these features.

Second, every buyer buys a game. Appreciation of gameplay related features is personal. What is not is the appreciation of non related gameplay features. No weaseling out here.
And third, does it mean that games with an online requirement will cost less in the future? Let me guess: it will be said more content for the same price.

Coding is what it is. The minute buyers offered the opportunity to developpers to get their quality testing performed by buyers, it was written that patching would be that way.

Skyrim is just one example among many others. By forcing patching, any player is forced to play a version of the game (even when the player prefers a previous version)
And with Steam, there is no rolling back.
1,2) The majority of buyers do want these features, people choose steam over GOG for example, even if there are some people who don't care for these features, most of them won't mind having them there. There is only very few like you who feels hurt by them being there and feel the extra cost of development is an unacceptable cost.

3) Increased sales will benefit the entire industry, either we'll see lower prices because they don't need to compensate for piracy, or we'll see more content for the same price, because they earn more money on each game. But by far best of all, this will be pure gold for PC gaming!!! Gone will be the days of companies moving to consoles and focusing only on consoles, I am sure we'll also see a lot more PC only titles, and much fewer PC game developers going bankrupt.

Patches) Again they'll need to learn and also have much more pressure to make a higher quality delivery of patches, no more "you don't have to play with that patch" excuses. It'll be more like MMO's make the patch wrong and you're punished severely by angry players!
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