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June 2nd, 2012, 01:09
The start of Beyond Divinity is a little linear and hack and slash focused, but starts to open up towards the end of the first act. The second act is outside, with a variety of environments, an imp village, more effective magic spells start to become available, etc. Divine Divinity is a little linear and heavy on the hack and slash at the start, as well, but there are enough small quests and interactions in Aleroth to give an indication of what the game will be when you get through the catacombs. Beyond Divinity could have used something like the existential skeletons in Divine Divinity (I liked the demo before then, but that encounter is what turn the game into a day 1 must buy for me).
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Dragon Knight


Join Date: May 2012
Location: Canada
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