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June 3rd, 2012, 01:16
and you don't get the benefit of manually placed great things eitherů.. have to say it sounds really weird
I think a procedurally generated world does not necessarily exclude "manually placed things".
And they also said that the world will include story.
I guess this can be explained in two different ways:
Some things are set fix, and the world is procedurally generated around them.
The procedure knows that the element must be used with high priotiy and must not be used more than once.

Besides that the procedure might take one of 5 hand crafted "modules".
It will probably not throw everything together individually, ending with houses standing all around in the world with the same density if you know what I mean.
I am pretty sure it will use modules or "blocks" like you saw in Diablo 1 for example.
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