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June 4th, 2012, 20:54
Originally Posted by blatantninja View Post
Because at modern resolutions, its freaking tiny. Even with some of the mods, it still doesn't always look right.
Originally Posted by azarhal View Post
The original UI doesn't scale, have a lot of hard-coded limitations and doesn't work with widescreen very well (the widescreen mod padded it with copy-paste of the borders). As for limitations, I remember modders complaining that the sub-class list was limited to a certain number of kit, making it impossible to add more after you reached it (Mage was full by default).

Technically, this also mean the new UI will be modders friendly. Also, they don't have to change the graphics…
Ok, thanks - makes sense. I just hope they don't change the look/feel.
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