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June 14th, 2012, 01:30
I still have high hopes that Josh will some day end up being a lead on something with similar design goals as Darklands, just seems to be right up his alley.

It's one of my all time favs so cool to see this little interview/retrospective. Main weakness is really the combat which is not particularly fun. Would love to see an "updated" version of the game with better combat, a bit more balance amongst the skills and just even more quests and stuff to do.
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