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Default Legend of Grimrock - Update and Future Plans

June 23rd, 2012, 09:35
Almost Human catches readers up with a new update, having returned to work after a much-deserved holiday after shipping Grimrock. The good news for fans is more Grimrock is on the agenda:
After finishing a big project it’s always a good time to look at what has been accomplished and think about the future, and a big chunk of our time for the past weeks has been invested precisely into this. The success of Grimrock has really blown our socks away, but it also has enabled us, for the first time, to sit down and think through our options instead of just rushing madly forward with the project in the hope of finishing before cash runs out. During this time we also received some very interesting and tempting offers about other game projects (we can’t talk about the details as they’re covered by NDAs). It took us some time to evaluate these but in the end we realized that building our own games is the reason why we are here and the success of Grimrock tells us that it is a good reason. So we’re committed to keep working on Grimrock and see where that road leads us. The exact form, whether it be an expansion, a full blown sequel or even something completely different, is still undecided. Frankly, we were a bit exhausted with the whole concept of grid-based games after working so intensely for a year but as some time has passed we now think that we have more to give to this genre.
But first things first! The editor is still work in progress and it is starting to shape up well. We are almost in alpha stage now which means that we are just a few features short of being able to build Grimrock level dungeons with it. Please note that alpha is going to be an internal milestone for us and we are not going to do public testing on it, so no need to send applications for testing at this point, thank you! As always you can follow the progress of the editor here. Oh and stay tuned for an upcoming video preview showcasing the editor!
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