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June 28th, 2012, 13:56
A role playing game without role playing is like a strategy game with no strategy, a fighting game with no fighting, a shooter with no shooting, a puzzler with no puzzles, a racing game with no racing, etc…(I think you see where I'm going with this )
That is.

Originally Posted by CountChocula View Post
The essence of a roleplaying game is not the math, but when your GM asks you that awesome question, "What do you want to do next?" and you use your imagination to consider your character, deciding what your character would want to do in a given situation.
In a RPG, roles are contextualized. They come as a set of behaviours, attitudes, codes, duties… that a character must adopt and abide by to associate his/her character to the assigned role.

It is only through actions that a character is built to his/her role.

Three key points for a RPG to be:
  1. Roles must be contextualized and associated to actions.
  2. Situations must be provided to allow the character to play the role by adopting the proper/unproper action
  3. A feedback system must exist to assess the quality of roleplaying
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