Originally Posted by DArtagnan
Well, we can agree that Grimrock is a game that provides very limited roles in terms of personality and background material. There is a backstory of why you were brought to the dungeon - but not much else.
It's also not a game where you roleplay through pre-defined dialogue.
I think where we differ is in how I consider roleplaying ACTIONS as important as roleplaying DIALOGUE. As such, I consider the actions involved in a combat scenario as relevant to a personality as his words when speaking. At least, I wouldn't know how to measure the importance of either - and as such they're simply both relevant. Every act you make as a person/being is relevant to your role in the world. There's just no way around that.