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June 29th, 2012, 20:20
Originally Posted by fadedc View Post
Well but then your just talking about scale, and not any form of official rule. Certainly the choices in Diablo are more limited then in FO3, but there are much less limited then in games like Wizardry, Might and Magic, Bard's Tale, Eye of the Beholder, Dungeon Master. Chocola admits that he doesn't think that these are RPGs, so that's fine for his definition, but problematic on a board where many consider these the purest forms of RPGs. But at what point do you draw the line? What is "enough" choices. Really every game is very limited in what you can do, you get a few options and only if the programmers thinks to put them in. Sometimes in FO3 you can talk the evil thugs, but 90% of the time you can't and have to kill them.
How is Diablo much less limited than a game like Might and Magic?

As far as an "official rule" goes, I didn't know one existed. Of course it's about a scale, and everyone's personal scale is different.
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