RPGWatch Forums - View Single Post - Joystiq - Voice acting - more trouble than it's worth
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July 9th, 2012, 04:05
Very real. Peoples' comparisons to silent movies is a red herring. There are lots of ways to make textual conversation interesting and engaging without resorting to walls of text. It's not like you have no sound, you're just not committing every word to voice-over. I think greetings and flavor commentary is a marvelous compromise. You don't even have to do full voice conversations like Fallout 1. Just indicate a particular response with the first few words or a line. For instance:

Player: I don't think you want to be doing that partner.

NPC: (spoken suspiciously) And just why not? (text) And just why not? I got my rights to be here same as you. For that matter, what are you doing here?

Stuff like that could be a good alternative. Sadly it's all about controllable movies now. It is undeniably engaging, but it also wears thin when everyone feels they have to do it.
Bedwyr is offline




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