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July 12th, 2012, 03:16
I wonder if staggering release dates for different platform versions has a negative impact on sales.

For example, Witcher 2 had a relatively strong initial release on PC with 750k units sold, but by the time the Xbox version came out, perhaps potential buyers saw it as an older title, resulting in around 400k units sold for Xbox. In contrast, most multiplatform titles tend to sell much more units on console.

In the case of Prototype 2, it launched on Xbox and PS3, and the sales were so bad that Activision decided to shut down Radical Entertainment. If it had launched on PC at the same time, perhaps those incremental sales might have had some sort of impact. Now it's going to launch for those of us on PC in a few weeks and it already seems like an old title.
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