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July 17th, 2012, 13:43
Originally Posted by A Stormy Night View Post
I just wanted to say there is a reason some game studios choose a business model and not another one and this does not mean that it will be a poor game.
If a restaurant charges me $2 for a meal and $50 for one hour 'cutlery lease', that does not mean that the meal is bad. Nevertheless I won't eat at that restaurant.

Pay 2 Win is a concept born of a downward spiral. It's because we're getting uninnovative, bland, soulless games that people are reluctant to pay $60 for a game they increasingly often won't like. So to get people to play, developers have to lie by saying a game is "free", and then micro-transacting gamers into paying >$70. If the game was good it would be able to get $60 upfront for the uncut experience, based on merit (word of mouth).
Gaxkang is offline




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