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Thread: On Hit Points
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July 19th, 2012, 07:04
If your going old school pen and paper, there's always the Rolemaster system. Every time you hit, you had to roll on a damage table based on the type of damage (ie slash, blunt) and the severity of the hit, to see exactly where the hit was and what was the effect. It could be very graphic and dramatic. It also could be confusing and often took forever (it's nickname was chartmaster).

Ultimately it depends on what type of game your trying to run. The damage tables in rolemaster made it more gritty and realistic and made combat scary. It was great in a campaign where battles were intended to be uncommon, tense, and deadly; but not so great for a more combat focused dungon crawl.
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