On Hit Points
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July 19th, 2012, 11:22
Why shouldn't computer games use the same system as PnP? Adding an animation for dodging a blow is a lot more work than simply adding a "you have now reached level 5, rolls between X and Y will now be dodged".
In PnP you can describe almost any scenario, so it makes no sense to demand a more advanced system in a computer game than in PnP. It will always be the other way around: Some PnP rules and scenarios will be too advanced for computer games.
Anyway, hit points represent an easy way to describe how tough someone is. A master swordsman has a thousand ways of defending himself compared to a novice swordsman. Trying to animate or describe it all through various skills, abilities and animations is quite a challenge.
If PnP can't do it, computer games certainly can't.
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